Distance00000 m
Silver Keys
00
Elder Signs
00
Awakened0 / 10
Best00000 m
Realm 01 / 100 / 3600 m
Distance
Silver Keys0 / 9
CHOOSE YOUR CULTIST
Pick an acolyte. Leap over the winged hunters and awaken the ten Old Ones.
Silver Keys open trials Elder Signs bend time
Controls
| Action | Keyboard | Touch |
|---|---|---|
| Jump | Space↑W | Tap arena or Jump |
| Slide | ↓S | Tap Slide |
| Pause | PEsc | Tap Pause |
Jump again in midair. Watch for ↑↑ or “Jump again”.
The ritual
Awaken all ten Old Ones in one run.
- Reach each realm’s distance and Silver Key targets to open its trial.
- Collect all five Elder Signs in an arc to trigger Time Bend.
- Every 50 Silver Keys recharge an empty ward, which absorbs one obstacle hit.
Hazards and routes
- Slide under gates and hanging chains. Finish the slide before jumping. Jump from marked bridge edges and clear whole hazard fields.
- Violet portals cross wide chasms. Marks 1 and 2 show how many jumps to use. Rifts lead to extra Elder Signs.
- After the fourth and eighth awakenings, climb to the Bonus Level portal or run below. Finish or fall to return by portal. Clear the bonus with eight Elder Signs to charge a ward.
SPACE Jump ×2 ↓ Slide P Pause
